I make a new page for easy down­load­ing many user­full link like dri­ver update, tools, util­ity, recov­ery, diag­nos­tic hard­ware and patch hot­fix for your win­dows and soft­ware. I can tell you that 100% free­ware so what are u wait­ing for ? I’ll updat­ing every week­end for new hot­fix and free soft­ware , get going check and grab.…
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In an inter­view with PC Games Hard­ware Cevat Yerli talked about the Cryengine 3, which the forth­com­ing Cry­sis 2 is based on. Which advan­tages and improve­ments have been inte­grated in the new structure?

From the inter­view we learned that although the Cryengine 3 is a multi-platform tech­nol­ogy, there is no lead plat­form which is usu­ally the case. Instead the Live Cre­ate fea­ture of the engine allows the devel­op­ers for exam­ple to trans­fer an adjust­ment they just made on the PC to the con­soles. The Cryengien 3 auto­mat­i­cally con­verts, com­presses and opti­mizes the con­tent and con­veys the out­put to the plat­forms. One of the most impor­tant fea­tures of the Cryengine 3 is its cross-platform scal­ing capa­bil­ity that makes it pos­si­ble to reach best results from each platform.

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Anda hobby down­load file yang dihost­ing dari site berba­yar seperti 2shared, 4shared, easy-share, file­fac­tory, letit­bit, medi­afire, megau­pload, rapid­share, rapidshare.de, source­forge, dan lain-lain ? mungkin saja anda memi­liki account pre­mium dari rapidshare.com tapi ketika anda men­cari file yg berasal dari site selain rapid­share tetapi sayang anda tidak memi­liki account pre­mium sehingga anda harus menunggu cukup lama untuk berhasil men­down­load file tersebut.

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At last quater 2009 Nvidia has announce and releas­ing new GPU core at new line 40nm process pro­duc­tion. At least they will released 40nm from shrink­ing GT200 based like GTX260M, GTS250M, GT 240M, GT230M and GT210M for note­book seg­ment, what they bring for desk­top ? until now Nvidia have 3 GPU core based for desk­top plat­form are GT210, GT220 and GT240 that will replace Geforce 9400GT, 9500GT and top midrange 2008 Geforce 9600GT. The good news are they 40nm GPU will sup­port­ing with Microsoft API DirectX 10.1 that intro­duce the first time by ATI 4000 series lineup.

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VDPAU or Video Decode Pre­sen­ta­tion API for UNIX or Linux. The big name “Nvidia” was the behind sch­ene with devel­op­ing this API for X-Windows sys­tem library for using by UNIX ( Linux), BSD and Solaris oper­at­ing sys­tem. VDPAU allow­ing video pro­gram to offload decode and  post pro­cess­ing process to GPU Video hard­ware based or the same like what we see­ing in DxVA (DirectX Video Accel­er­a­tion) in Win­dows based. This time the process being capa­ble to offload by VDPAU to GPU are motion com­po­si­tion (mo comp), inverse Descrete Cosine Trans­form (iDCT), Vari­able Lenght Decod­ing (VLD) for MPEG-1, MPEG-2, MPEG-4 ASP (Mpeg 4 part 2), MPEG-4 AVC (H.264 Divx 6), VC-1, WMV3/WMV9, Xvid and Divx encoded video.

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High per­for­mance sys­tem usu­ally need to be tem­per­a­ture mon­i­tor­ing every­day to pre­vent­ing from hard­ware fail­ure by the over­seed­ing heat trap. In Win­dows mode like Win­dows 7 or Vista, we don’t found­ing hard prob­lem with hard­ware mon­i­tor­ing soft­ware but some­how we must spent extra­time to patch for work­ing expe­ri­ence in open­source oper­at­ing sys­tem like linux does.

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I think almost every geek com­puter user that using mod­ern GPU know what is RivaTuner. Yes, that tools was build by Unwinder from Guru3D.com and use for tweak­ing Graph­ics Proces­sor Unit both from ATI or Nvidia based. Every kind aspect like GPU or Mem­ory clock changer, reg­istry mod or some dri­ver level tweak­ing by power user can be done easy with fin­ger.  And this time, i want share how to make RivaTuner work­ing with dynamic clock­ing in 2D/3D switch mode. This tweak can be use for auto­matic over­clock util­ity accord­ing to GPU work­load. In 2D mode (desk­top) core and mem­ory clock can be switch to be lower for make them cooler and silent. That’s the per­fect sit­u­a­t­ian for lis­ten­ing music or watch­ing your favorite movie and then if you are expect­ing more GPU power for gam­ing time they work­ing stick prop­erly give you more enjoy­ing frame per second

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Intel’s first hexa-core proces­sor for desk­top mar­ket which will be known as Core i7-980X is expected to arrive in March or April, but the liv­ing leg­end the over­clocker Andre Yang has already grabbed one sam­ple and cre­ated sev­eral 3DMark Van­tage world records with it.

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When a chip man­u­fac­turer releases a new gen­er­a­tion of graph­ics cards, the appro­pri­ate tech­nol­ogy demon­stra­tions (or tech demos) have become more or less oblig­a­tory. They are sup­posed to show the fea­tures and capa­bil­i­ties of the new devices — even if sim­i­lar games don’t exist. There­fore Nvidia intro­duced diverse new tech demos in course of the GF100 Fermi launch. Two fea­tures, DirectX 11 Tes­sel­la­tion and Ray Trac­ing, are the most impor­tant ones. And here we can take took a look at the new tech demos and presents in form of screen­shots and videos.
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We sat sat down with AMD’s World­wide Devel­oper Rela­tions man­ager, Richard Huddy, to dis­cuss all things devel­oper, DirectX 11, Eye­fin­ity, and his opin­ions on the com­pe­ti­tion: Nvidia, Fermi, GeForce 3D and PhysX and Intel’s recent progress with Larrabee.

Richard started work­ing with 3DLabs in 1996, and from 1998 to 2002 he ran Nvidia’s game devel­oper rela­tions pro­gram and as the first non-US mem­ber of staff he set up its Euro­pean office. In 2002 he joined ATI as a con­trac­tor and now works full time as its Devel­oper Rela­tions Manager.

The inter­view was recorded and tran­scribed from bit-tech.net. The ital­i­cised empha­sis is included in the arti­cle to directly rep­re­sent Richard’s vocal empha­sis; edits were made for clar­ity of mean­ing, syn­tax and brevity.

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