March 10th, 2010

[News] Talk about Cry Engine 3

Computer Hardware & Software, News, by brigs.

In an interview with PC Games Hardware Cevat Yerli talked about the Cryengine 3, which the forthcoming Crysis 2 is based on. Which advantages and improvements have been integrated in the new structure?

From the interview we learned that although the Cryengine 3 is a multi-platform technology, there is no lead platform which is usually the case. Instead the Live Create feature of the engine allows the developers for example to transfer an adjustment they just made on the PC to the consoles. The Cryengien 3 automatically converts, compresses and optimizes the content and conveys the output to the platforms. One of the most important features of the Cryengine 3 is its cross-platform scaling capability that makes it possible to reach best results from each platform.

Screenshoot 1

Screenshoot 2

SSAO rendering effect

subsurface

volumetric layer

Cevat Yerli also told us that the development of the Cryengine 3 started shortly after the Cryengine 2 based Crysis had been released in 2007. Besides Live Create the new version of the engine also offers new features and supports multi-core processors. Deferred Lighting makes it possible to integrate a lot of dynamic lights into a scene without challenging the hardware too much. The Cryengine 3 is also capable of Realtime Global Illumination: This feature makes it possible to display flashes, color gradients or mirror effects without prior calculations or geometry restrictions – for static and dynamic objects. According to Mr. Yerli the aim is to use all the innovations and enhancements to set new standards on all platforms. Another advantage of the Cryengine 3 is that it is delivered with a physics engine that has been developed by Crytek and doesn’t use middleware like Physx or Havok. The in-house creation allows the destruction of almost any object (trees, vehicles or buildings).

For refreshing our memory, Mr. Lolman from the 3D Center has released a Crysis benchmark that is based on the widet2 map. This test sequence is said to bring even high-end systems to their limits. The camera flyby shows a nicely designed landscape with mountains and forests. It is available for download in the 3D Center Forum and is about 130 MByte big. It is intended, that the user runs two loops of the benchmark and records the results with Fraps.

PC Games Hardware already ran several tests with the Widet2 benchmark you can find the results below. If you want to test your own system with Crysis, you should pay attention to Mr. Lolman’s benchmark instructions.

source : pcgameshardware and crytek GmbH

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