West­ern Dig­i­tal cor­po­ra­tion have been launch­ing “The Black” series of Caviar leg­endary pruduct lineup. They claim that Black series will deliver a high­est per­for­mance com­put­ing for us as the end user needed.

WD Caviar Black dri­ves com­bine a high per­for­mance elec­tron­ics archi­tec­ture with a rock solid mechan­i­cal archi­tec­ture to deliver the per­fect stor­age solu­tion for your fully-loaded PC or maxed out gam­ing machine. Cool drive oper­a­tion, no-touch head tech­nol­ogy, and leading-edge vibra­tion pro­tec­tion ensure enhanced reli­a­bil­ity and sus­tained data through­put. And we back it all up with a 5-year lim­ited warranty.

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  • Genre
    First Per­son Shooter
  • Release Date
    02/10/2009
  • Pub­lisher
    Warner Bros. Inter­ac­tive Entertainment
  • Devel­oper
    Mono­lith Productions

Min­i­mum requirement

Proces­sor: AMD Athlon64 3000+ / Intel Pen­tium 4 2.8Ghz
Dis­play Card: ATI Radeon X700 Series 256MB / NVIDIA GeForce 6800 256MB
Mem­ory: 1024MB
Free Disk Space: 12GB
Oper­at­ing Sys­tem: Win­dows XP SP2 / Vista SP1

Intro­duc­tion

After farsee­ing per­mis­sion chal­lenges devel­oper Mono­lith at last car­ries on the story about Alma Wade, Pax­ton Fet­tel and Arma­cham. The cen­ter­ing from Fear 2 gets on the Project Ori­gin, which bred Alma: From Michal Becket’s view­point you acquire a closer view the entirely inci­den­tal. As was com­mon shock­ing moments are alter­nat­ing with rag­ing action. The Slow Motion, known from Fear 1, pro­vides dra­matic fight­ing scenes sue to sparkling effects and inten­sive explosions.

Graph­ics engine

The Lithtech Engine bore already made up applied in Fear (dt.), but has been mod­ernised for Project Ori­gin. The devel­op­ers added up many effects like HDR Ren­der­ing, Motion Blur, Post-Processing and SSAO (Screen Space Ambi­ent Occlu­sion) to bring in the ren­derer to an cutting-edge degree. Fur­ther­more the game is said to offer fine sup­port­ing for dual-core C.P.U.s, which might be traced back­ward to the enhanced physics and the AI.

A bit stroryline

The pro­to­type from a pasty-skinned, greasy-haired young lit­tle girl has get an iconic extra­or­di­nary in hor­ror motion pic­ture* like The Ring and the mas­ter F.E.A.R. Put in a look-alike build on great win­ner. Nat­u­rally, that game kicked in its spec­tral sights a scary cir­cum­stance, attract­ing you into the unset­tling story of a tele­pathic prodigy named Alma and the fear­ful suf­fer­ing to which she rep­re­sented sub­jected. F.E.A.R. 2: Project Ori­gin come­backs to these fer­tile uni­verse, but besides inspect even darker reaches of the soul, it merely skims the show up, offer­ing a ser­ial of unusual sights with­out deliv­er­ing a good mys­tery to hold them put together. The good news for shooter lovers is that the bullet-blasting heart and soul of the feel is audi­tory sen­sa­tion, pro­pelling you advanc­ing with ade­quate inten­sity level to con­tinue the single-player cam­paign engag­ing. Most of what’s present has rep­re­sented done bet­ter before, but the undra­matic com­po­nents have been ran up into an pleas­antly tem­pera­men­tal first-person shooter that trusts with rock-solid mechan­ics besides true inspiration.

Later a short expo­si­tion, F.E.A.R. 2 catches where the orig­i­nal left off–with a bang. The city is in rags, and equally Michael Becket of Delta Force, it’s ade­quate to you and your squad­mates to catch the eva­sive Genevieve Aris­tide, chair­man of the vil­lain­ous Arma­cham Tech­nol­ogy Cor­po­ra­tion. A bit much descrip­tion would take a chance cross­ing the game’s a cou­ple of sur­prisals, which is bet­ter expe­ri­enced than recited, though as it chances, at that place are few mys­ter­ies to run. F.E.A.R. 2’s story rouges itself into a turn­ing point, bid­ding real lit­tle new to play­ers already acquainted the Project Ori­gin brought up to in the style, and noth­ing requir­ing suf­fi­ciency to enclose new­com­ers into its close down. With Alma now a rec­og­nized mea­sure, extrasen­sory secrecy has been sub­sti­tuted by a series of near-cliche bump-in-the-night scares and murky visions that act the unimag­in­able wher­ever a horror-themed game is con­cerned: They become predictable.

Because the step­ping and chron­i­cle lay­out of the game can be a lit­tle cer­tain from time to time, F.E.A.R. 2’s really scares come up from its atmosphere–and this really acts, occa­sion­ally. Require to jump of your seat now and then, when your flash­light flick­ers and spir­i­tual vis­ages round you, or when stac­cato orches­tral chords sig­nal the emer­sion of abom­i­na­tions as they breach free from their bound­ing cells.
Addi­tional efforts at scares just look stale, given that the game’s step­ping and degree design fore­shadow these con­fronta­tions, there­fore emas­cu­lat­ing the essen­tial sense of sur­prisal. How­ever, the excel­lent sound design is never to blame. A vari­ety of creaks and groans gives ebb and flow to the sense of ten­sion, and musi­cal swells and increas­ingly hec­tic clat­ters and clangs will get your pulse pound­ing when needed. Unfor­tu­nately, the visu­als don’t paint a pic­ture dour enough to match. Some areas are shrouded with moody envi­ron­men­tal shad­ows, in which light and dark con­trast to excel­lent effect. In other lev­els, the lack of ambi­ent light­ing and accom­pa­ny­ing sil­hou­ettes are notice­able, and the sur­round­ing frights just feel flac­cid. F.E.A.R. 2 sim­ply doesn’t match its FPS peers from a tech­ni­cal per­spec­tive, so though it looks good, the sim­ple tex­tures, incon­sis­tent shad­ows, and occa­sional clip­ping and other glitches detract from the atmos­phere. The upside is that PC enthu­si­asts play­ing on even a medium-powered sys­tem should be able to crank up the options and still main­tain a smooth frame rate.

The level design also falls vic­tim to a fair bit of pre­dictabil­ity, though to F.E.A.R. 2’s credit, you’ll break away from the end­less office cor­ri­dors of the orig­i­nal and jour­ney through a greater vari­ety of envi­ron­ments. These areas are usu­ally just as claus­tro­pho­bic, but they won’t often deliver that spine-tingling fear of the specters lurk­ing beyond the reach of your flash­light. Trekking through the rub­ble of decay­ing city streets is a good change of pace, but the ultra­con­ve­nient man­ner in which the debris holds you to your nar­row path is a famil­iar design ploy. Sim­i­larly, there’s no more excite­ment to be found in F.E.A.R. 2’s same-old sub­way than that of any other game. It’s at its best when it leaves these stale tropes behind and builds on its roots as a cor­ri­dor shooter, such as in a nail-biting sojourn through the halls of an ele­men­tary school that hides unspeak­able hor­rors. Enter­ing a dusky music class­room to find a hideous mutant pound­ing on the keys of a piano with aban­don is a sin­gu­lar moment, and the ensu­ing bat­tles are ripe and exhil­a­rat­ing reminders of the series’ explo­sive origins.

Pcgame­shard­ware has post­ing a bench­mark per­for­mance pre­view between cor­re­la­tion GPU and CPU bound in these game. I think some faster dual­core run­ning 3.0Ghz + are enough to knock down the game with the high­est graph­ics setting.

Screen­shoot 1680x1050Max Qual­ity (click for enlarge)

Tak terasa hari terus berlalu berganti minggu, dan bulan.  Feb­ru­ari 2009 ini usia anakku Riva  jalan 11  bulan.  Ia dilahirkan secara nor­mal pada tang­gal 4 April 2008 lalu.  Di usianya sekarang seperti kebanyakan orang bilang adalah usia saat lucu-lucunya, manja, apa yg dia lihat mungkin san­gat menarik bagi dirinya sendiri dan semua ingin dicobanya. Kemauan­nya cukup keras untuk bisa mengam­bil sesu­atu, dipegang, masuk ke mulut kemu­dian ia buang, saat kita bisa meli­hat semua kepin­taran yg bisa ia lakukan untuk per­tama kalinya “oh..God” . Saat meng­in­jak 5 bulan memang ia sudah tidak bisa lagi menikmati ASI karena tidak bisa dipro­duksi lg oleh sang ibu pakai apapun tidak keluar he..,  akhirnya dilan­jut den­gan susu for­mula. Bulan ke 6 ia sudah memakan makanan ola­han berupa bubur yang sen­gaja di mix oleh sang mama untuk menam­bah gairah makannya.

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Diet-pattern was well known since ones Japanesse opera singer Kumiko Mori told the world that weight her body drop­ping shortly around 7 kg caused by “The Morn­ing Banana diet”

Cheap and Simple

Sci­en­tific phar­macy Hitoshi Watan­abe known by devel­op­ing these diet-method and going to be famous cause Mori’s sto­ries. Inter­net pub­lic­ity, tele­vi­sion, mag­a­zine arti­cle and book writer by him is the straight way intro­duc­ing to the world. Since the book released was very dif­fi­cult to find a banana (like Ambon banana) in the Japan­ese store and super­mar­ket. Of course the price increase by a lot of demand.

These pat­tern is very sim­ple that gen­er­ally none using tight rules like the oth­ers. The secret is increas­ing body metab­o­lism, here a some tips for you :

In morn­ing break­fast : you only need to eat a banana and a glass of warm water every­day before you activity

The Day and night : you can eat what you want and mood, the most impor­tant is you avoid eat after 8Pm

At 3Pm is rec­om­mended to con­sump­tion healthy food like fruit or other snack that not much salt and sugar

Avoid sweat food and snack like iceream or other milky prod­uct after your dinner

Sleep well before mid­night cause an enought rest is very impor­tant for these diet pat­tern. It will pre­ven­tion and avoid you from a stress. Stress is one biggest enemy for your diet pat­tern. The most inter­est­ing from these diet is you don’t have to do heavy train­ing for reach your weight target.

Because these details were already dis­closed last month in Japan, the real news wasn’t made in graph­ics, rather AMD has made sweep­ing changes to their CPU roadmap. The fol­low­ing chart quickly sum­ma­rizes the changes:

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If you’re want­ing to smash bench­mark records like they don’t exist, you might want to take a leaf out of Team Finland’s book: take a Phe­nom II quad-core proces­sor and over­clock it to a blis­ter­ing 6.5GHz and beyond.
As reported over on Engad­get yes­ter­day, the team – in con­junc­tion with Pete Hard­man and Sami Maki­nen from AMD – took an honestly-not-special Phe­nom II quad-core proces­sor and started apply­ing some major cool­ing before the over­clock attempt. Well, I say ‘major cool­ing’: I mean five hun­dred litres each of liq­uid nitro­gen and liq­uid helium.
By push­ing the core tem­per­a­ture down to a nippy –232 degrees Cel­sius – that’s 41.15 Kelvin, or just a hand­ful of degrees above Absolute Zero – the team were able to tweak the proces­sor to run at an FSB of 280MHz and a mul­ti­plier of 22.5, giv­ing a whop­ping 6.3GHz speed across all four cores. This rather impres­sive feat allowed Team Fin­land – and AMD, of course – to snatch the world record for bench­mark­ing suite 3DMark 05 with a mind-boggling top score of 45,474.

While the speeds achieved in this par­tic­u­lar exper­i­ment aren’t really within the reach of your typ­i­cal gamer – unless your typ­i­cal gamer works for CERN and has access to large quan­ti­ties of liq­uid helium – it’s a good indi­ca­tion of just what can be achieved from the new Phe­nom II chips if you really put your mind to it.

For the “pic­tures or it didn’t hap­pen” crowd, AMD has uploaded a video of the entire event for your drool­ing plea­sure. Just don’t be tempted to ring around chem­i­cal sup­ply shops look­ing for liq­uid helium or nitro­gen – they have gov­ern­ment watch­lists for peo­ple like that these days…

In a rav­en­ously pos­i­tive post on Theo Valich’s blog, for­merly of Inquirer and TGDaily fame, he claims that AMD has worked specif­i­cally with extreme over­clock­ers for the first time in years to achieve a 45nm design that is claimed to work flaw­lessly from –200C to +100C!

AMD has tweaked the on-die sen­sor to not lock the part when below zero and AMD techies have appar­ently worked around cold bugs in the new K10.5 architecture.

Appar­ently a with a good air­cooled heatsink “4.0 GHz is a given on almost every Black Edi­tion CPU that will hit the stores start­ing Jan­u­ary 8, 2009.” Water­cool­ing is then claimed to hit 4.5GHz+ and extreme cool­ing has hit 6GHz in AMD, claims Theo.

Phe­nom II will launch as part of the new “Dragon” plat­form in Jan­u­ary, along with the 790GX/FX north­bridges and SB750 south­bridge that includes the new ACC (Advanced Clock Cal­i­bra­tion) func­tion. This ACC func­tion is appar­ently cru­cial to these over­clock­ing escapades though, effec­tively mak­ing those who own boards with SB600 south­bridges or Nvidia chipsets unable to achieve such lev­els of performance.

We approached Nvidia and asked if future Nvidia MCPs will also fea­ture ACC and it con­firmed that it’s not an exclu­sive AMD tech­nol­ogy and Nvidia prod­ucts will fea­ture it. This will enable bet­ter choice for the con­sumer, rather than the one horse race Intel is cur­rently having.

The advan­tage Intel has is a higher inte­grated mem­ory con­troller clock and faster core-uncore access over AMD. We can only hope AMD improves this inter­nal latency with K10.5.

Finally, if a Phe­nom II 940 Black Edi­tion (this is AM2+ how­ever) is “40 per­cent of the amount you have to shell out for Core i7 Extreme 965,” this could be per­ceived as good value. How­ever, 40 per­cent of ~£875 = £350, 35 per­cent more than the very pop­u­lar Core i7 920 that also hits 4GHz and is just £260. When we con­sider the plat­form cost though — AM2+ uses far cheaper DDR2, and AMD moth­er­boards are gen­er­ally a frac­tion of the price of the cur­rent Intel X58 boards out there, so it could all work out remark­ably well bal­anced. The only final con­sid­er­a­tion is per­for­mance.

Japan­ese com­puter site PC Watch pub­lished leaked doc­u­ments that unveil Intel’s plans for the desk­top proces­sor mar­ket until 2010. The roadmap unveils it will take another year before Intel’s main­stream Nehalem proces­sors will be avail­able and that the firm is cook­ing up a six-core West­mere proces­sor for the first half of 2010.

Techpowerup.com says have the brief the map for,

* Demo­tion of Core 2 Quad Q9550 to Main­stream. It leads the main­stream seg­ment. This fol­lows a sig­nif­i­cant price cut after the entry of Q9650.
* Core 2 Quad Q9400 enters the sub-segment of high-Mainstream.
* There are vari­a­tions in the Quick­Path inter­con­nect band­width between the Core i7 2.66 GHz, 2.93 GHz parts with that of the extreme seg­ment 3.20 GHz model. The extreme seg­ment Core i7 seems to have a higher band­width QPI sys­tem inter­face.
* Lyn­n­field is on course, slated for Q3 2009.
* Two 3.xx GHz dual-core Haven­dale parts will take seats along with Lyn­n­fied, defin­i­tively with 4 MB caches. One of them gets into high-Mainstream sub cat­e­gory.
* Haven­dale parts make it even to essen­tial and value classes with the low-end value parts con­tin­u­ing to be based on Core archi­tec­ture till a lit­tle longer.
* A six-core Nehalem part code-named West­mere comes out in 2010.

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For few days ago Microsoft offered the down­load­ing of Win­dows 7 Beta. But their servers seem to have been over­loaded. Let’s see what Microsoft said, “Thanks for your inter­est in the Win­dows 7 Beta. The vol­ume has been phe­nom­e­nal — we’re in the process of adding more servers to han­dle the demand. We’re sorry for the delay and we’ll re-post the Beta as soon as we can ensure a qual­ity down­load expe­ri­ence.” We can see how pop­u­lar Win­dows 7 Beta is.

Min­i­mum require­ment for sys­tem is

  • 1 GHz 32-bit or 64-bit processor
  • GB of sys­tem memory
  • 16 GB of avail­able disk space
  • Sup­port for DirectX 9 graph­ics with 128 MB mem­ory (to enable the Aero theme)
  • DVD-R/W Drive
  • Inter­net access (to down­load the Beta and get updates)

Down­load link :
Win­dows 7 32 & 64 bit version

And before you decide to down­load, here a demo for short video win­dows 7 demo at CES 2009

Every­one known that Microsoft DirectX 10 API have exclu­sive fea­ture only in both Win­dows Vista 32 or 64 bit edi­tion. API or Appli­ca­tion pro­gram­ming inter­face con­sist from so many func­tion for pro­gram­ming  such Direct­Draw, Direct3D, Direct­Play and so on. From what i was read­ing in many forum, many user has rejected mov­ing to Vista. Most the rea­son is hard­ware require­ment, dri­ver and soft­ware com­pat­i­bil­i­ties prob­lem. One reviewer site PCSTATS.COM have a polling from almost 45,000 respon­der  and the result is very upset.

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Some greek site hwbox has been posted a bench­mark test for sev­eral pop­u­lar bench test and appli­ca­tion for the answer AMD Deneb mys­tery leaked. This is a first com­plete bench­mark test i think. AMD Phe­nom II “Deneb” core 920 and 940 with 2.8Ghz/3.0Ghz (6Mb L3 cache) will com­pete againts Intel Core 2 Quad 9450/9550 (2.66 and 2,83 Ghz with 12Mb L2 cache) and finaly Core i7 920 and 940 (8Mb L3 cache).


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